BackgroundActive video games (AVGs) can increase physical activity (PA) and help produce higher physiological expenditure. Animated narrative videos (NVs) possess unique immersive and motivational properties. When added to AVGs. they have been found to increase moderate-to-vigorous physical activity (MVPA) as opposed to the original no video condition. https://www.mariameetsanna.com/product-category/taper-89/
The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis
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